Educational digital games: models and implementation
نویسندگان
چکیده
منابع مشابه
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as psycho-pedagogical viewpoint, today’s educational games are at an early stage. Most products cannot compete with non-educational, commercial games and not with conventional educational software. Research must address...
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Background: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational...
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The present paper introduces the 80Days project, an interdisciplinary European research project endeavoring after pushing the state-ofthe-art in digital educational games. The main objectives of the project are enabling curriculum-related education with competitive computer games, realizing non-invasive and educationally meaningful support of the learner, and combining adaptive tutoring with in...
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ژورنال
عنوان ژورنال: Освітній вимір
سال: 2019
ISSN: 2708-4612,2708-4604
DOI: 10.31812/educdim.v53i1.3872